Is there any game mechanics or general gameplay difference? Even TL2 on console doesn't have local co op. Torchlight 3 doesn’t do that, quite often you’ll just rely on a few powers, ones you're able to make slightly more powerful as you level up. If you asked me to tell you about the story in Torchlight III so far I can tell you there is a Big Bad with three Hench-people.1 comment. The local authorities in Trevail have me running quests and pushing further along the map. So far it’s been a lot of fetch quests and slaying dungeon bosses. I’ve also seen about four monsters types and I’m getting pretty bored of the same zombies, spiders, goblins, and mimics. My Forged hero Clankifer rolls across the rough terrain with his trusty pup Dug at his side. Torchlight III has four classes to choose from: Forged, Sharpshooter, Railmaster, and Dusk Mage. My single player Hero is the aforementioned Clankifer, a Forged automaton using the Flaming Destroyer relic. This class and relic combination buffed by flame damage enhancing loot drops makes me a rolling fireball. The Forged class features a tank type chest armament. It heats up every time I use certain skills which requires venting every so often. Balancing heat building and venting skills to do maximum damage is quite enjoyable now that I have the hang of it.įort building for the most part seems like it should be fun. You can refine resources, craft statues and monuments, and house a menagerie of pet companions. Since I can only zoom in and out with the right stick with no way to rotate the angle of the fort itself, this element feels a little lackluster. The fort is just a place for me to switch out pets and put aside any items I may want for future characters. Now let’s talk about multiplayer for a minute. I am always looking for more games I can play with my friends, especially cooperatively. I roped my Co-op Partner for Life into helping me out. Sadly you cannot play Torchlight III couch co-op. So we booted up our two systems, created new characters for multiplayer, and then spent ten minutes trying to party up. Once we got everything sorted, it was off to the races. We experienced a little bit of lag and one very annoying hiccup. One of the quests did not count the required items for both of us, so he had all of the items needed to continue and I did not. Torchlight III Review – Stripped for Parts That meant quitting the party, starting a new multiplayer session, and heading back to get the lone item that did not count for me. Gameplay itself is fun, if sometimes a touch frustrating. Where Torchlight III fails miserably is everything outside of hacking and slashing. Let’s start with the fact that there is no true pause mode. When you hit Options to bring up the menu the gameplay continues. If there are any enemies nearby odds are you’ll be dead by the time you get back from that important call from your Uber Eats driver. You can spend gold to revive or respawn elsewhere but this just seems like a poor design choice. The game also does not pause if your controller dies. Again, poor design choice and not very user friendly. There’s no way to expand the mini-map quickly and the compass doesn’t show you a way marker for your destination until you are fairly close to it. If you want to view the map you need to pull up the UI by pressing the touch pad and use the R1 and L1 buttons to tab over to it. Now you have to press Triangle to see the area map you’re on. It’s far too small (even on a 60 inch TV), you can’t place way markers, and unless you’ve walked past the entrance to the dungeon you need to enter there’s no waypoint here either.Įverything about accessing your map, inventory, and skills is frustrating.
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